Main » 2009 » December » 10 » Assassin's Creed 2 - Cheat Codes, Tips, Tricks and Hints
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Assassin's Creed 2 - Cheat Codes, Tips, Tricks and Hints
Auditore Cape
Collect 100 feathers in the box in your villa, then talk to your mother to get the Auditore Cape.
Condottiero War Hammer
Collect 50 feathers in the box in your villa to unlock the Condottiero War Hammer for purchase for 30,600 Florins at the blacksmith's shop at Villa Monteriggioni.
Extra abilities
Successfully complete the indicated task to unlock the corresponding ability:
Climb Leap: Successfully complete Rosa's "Monkey See, Monkey Do"
mission in Sequence 7. This ability allows you to make longer jumps
while climbing and get hand holds that would normally be out of reach.
Disarm: Successfully complete Mario's "Evasive Maneuvers" mission in
Sequence 5. This ability allows you to counter incoming attacks from
weapons that are normally too heavy to counter, such as axes.
Renovate any of the five shops located in the Villa to increase the
Villa's value and get special discounts. Each shop has three renovation
levels. The blacksmith and doctor are available at the beginning of the
game. The following is how much each of the three renovation levels
cost for each shop:
Ant Merchant: 1,000, 5,000, 8,000 Florins
Bank: 1,500, 5,000, 9,000 Florins
Blacksmith: First renovation already available, 7,000, 12,000 Florins
Doctor: First renovation already available, 3,000, 5,000 Florins
Tailor: 1,000, 2,500, 5,000 Florins
Finding feathers
Feathers are placed along the main quest areas of the game. This is unlike the flags in the original Assassin's Creed,
which appeared seemingly at random throughout the world. Finding hidden
feathers is best done by running across rooftops, since naturally that
is where birds spend the most time losing them. Walk around the
rooftops with Eagle Vision turned on to see feathers in a white glitch
type of graphic.
To find the final few feathers, pause the game, and go to the DNA
strand. There is a section at the end of the strand that shows you
where the feathers are located. Then, go to the feather section to find
out what districts the missing feathers are located in.
Easy medicines and throwing knives
Loot bodies or pick-pocket people to get free medicines and throwing knives.
Reusing axes and spears
If you lose an axe or spear inside an enemy while countering him,
just pick up his corpse, and immediately drop it to be able to collect
that weapon again and reuse it.
Giant squid
In the assassin's tomb in Santa Maria Delle Visitazione, before the
room where you get one of the seals required for the Armour of Altair,
is a large room filled with water. This room has an obstacle course.
Activate the lever before going through the course, then stand on the
edge of the floor, and look at the water. Remain idle until a large
shape swims across the water. Use the lever again after the timer
resets, and stand at same location. After awhile, a giant tentacle will
shoot out of the water that Ezio dodges at the last second.
Easy kills
Once you unlock the smoke bomb, you can use it to kill guards
quicker and easier. Equip the smoke bomb, then throw it. While the
soldiers are coughing, use your hidden blade to quickly and easily kill
them.
Using horses
The horses in the game can be very useful for things other than
obviously using them for travel. Ride them into a potential fight and
dismount. Lure an enemy to the rear of the horse, and it will kick
them, inflicting a good amount of damage. They also will follow you
after you dismount them until you enter a city, making them easier to
relocate.
Defeating Archers
Normally Archers are not much of a threat and more of a nuisance,
but in some areas there are a lot of them scattered around. If you are
in a fight and there are also archers shooting at you, try to get away
from the fight and run to the archer(s). This will make them drop their
bow and draw their sword. You can also use the archer(s) to your
advantage by positioning the soldiers in the archer's line of fire to
have them wound the soldiers instead of you.
Defeating Brutes
Brutes are the large armored soldiers with two handed weapons such
as axes and claymores. The trick to killing Brutes is to first disarm
them. You can take their weapons away from them, and then kill them
easily. Trying to reverse their moves will just result in you getting
hurt if you have a weapon ready.
Defeating Seekers
Seekers are soldiers with spears. The trick to killing Seekers is grappling them. Grab them first to kill them quickly.
Defeating groups of enemies
When fighting a large group of enemies, it is best to keep moving
around so they do not surround you and attack from more than one side
at once. Keep your guard up, and wait for one of them to attack, then
counter it. If there are Brutes or Seekers in the group, it is a little
tougher, but the other tips listed will help. Try avoiding Brutes and
Seekers at first and focus on the other enemies.
When you are in a situation where you have to fight multiple guards,
attack with a group (thieves or mercenaries). While they are attacking
someone, come from behind with your hidden blade to instantly kill
them. Note: This also works during the final battle where many
Ezios fight the final Boss; however, instead of using your hidden blade
(because it is never successful), use your main weapon.
Defeating harder enemies
Note: This can only be done after learning the Disarm move.
Sometimes you will run into the big "Golden Knights" or the men who
fight better than normal soldiers and usually have unique weapons such
as lances or big axes. They can also deflect attacks and counter more
often. To defeat them more easily, disarm yourself by pressing Down to
put your weapon away. When they attack, press X to counter and disarm
them. This usually works in one attempt. Then, quickly press X again to
kill the unarmed man.
Glyph locations and puzzle solutions
Use Eagle Vision to scan for Glyphs in the indicated locations:
The Truth File 1: While standing on a roof, it is on a wall at Santa
Croce. Solve the puzzle by choosing the paintings with an apple in them.
The Truth File 2: While standing on a roof, it is on a wall at
Ospedale Degli Innocenti. Solve the puzzle by rotating the circle
puzzle pieces from smallest circle to largest.
The Truth File 3: While standing on a roof, it is on a wall at La
Rosa Colta. Solve the puzzle by highlighting the circular object in
each photo.
The Truth File 4: While hanging from the roof, it is on a wall at
Villa Auditore. Solve the puzzle by taking the hints literally.
The Truth File 5: In the bottom dwellings of Santa Maria Assunta, it
is on a wall near pillars. Solve the puzzle by choosing the paintings
with a sword in them.
The Truth File 6: While standing on a roof, it is on a wall at Torri
Dei Salvucci. Solve the puzzle by rotating the circle puzzle pieces
from smallest circle to largest, while keeping an eye on the two outer
layers that will connect.
The Truth File 7: While standing on a roof, it is on a wall at Torre
Del Diavolo. Solve the puzzle by choosing the paintings with red in
them; this can be done in any order.
The Truth File 8: While standing on a roof, it is on a wall at San
Lorenzo. Solve the puzzle by finding the Pieces Of Eden (success is
indicated with a sound). Then, put the flame over Joan on the world
map. Finally, move Rasputin's photo to the top of Czar Nicholas II’s
photo.
The Truth File 9: While standing on a roof, it is on a wall at
Mercato Vecchio. Solve the puzzle by taking the hints literally, with
the last one being 6=1.
The Truth File 10: While standing on a roof, it is on a wall at
Monte Oliveto Maggiore. Solve the puzzle by not looking for the Eagle
Apollo Lander on the moon. Once found, it is best to rotate the layers
of the puzzle from the inside out until they all align, but note that
inner layer 1 rotates on its own despite being connected to layer 4 in
one instance; this also happens with layer 6. Additionally, the Piece
Of Eden is on the Moon's surface.
The Truth File 11: While standing on the floor, it is under a stone
arch at Antico Teatro Romano. Solve the puzzle by highlighting the
light bulbs. After that, highlight the middle of the photo above the
doorway. Then, highlight Nikola Tesla’s lap.
The Truth File 12: While standing on a roof (not the church tower
itself), look down to the side of a wall attached to where you stand at
Abbazia Di San Mercuriale. Solve the puzzle by aligning red 4 with gray
1 on the wheel and entering the related code. Then, turn off all the
lights on the globe. Select the orb in the middle of the next photo.
Solve the last puzzle by lining up the wheel as follows: 1=II, 2=III,
3=I.
The Truth File 13: Climb the base lookout tower until you see it on
part of the stone walling on Avamposto Veneziano. Solve the puzzle by
lining up the wheel as follows: 5=circle, square, square; 2=circle;
3=triangle. After that, press the red button. The final part you will
find near the left-middle bottom of the letter.
The Truth File 14: Swim under the Ponte Di Rialto bridge. It is on a
wall near the edge of the water. Solve the puzzle by choosing the
paintings with Gods in them: Jupiter, Zeus, Cupid, Swan, and Europa.
The Truth File 15: While standing on a roof, it is on a higher up
wall at Gilda Dei Ladri Di Venezia, right above a wooden hatch. Solve
the puzzle by working from the inside out, and realizing these layers are connected: 1 to 6, middle two, and 4 to 5.
The Truth File 16: Climb up the Campanile Di San Marco bell tower
until you can climb in, then look on the floor. Solve the puzzle by
looking around on the map for the answer to appear, which is as
follows: Naples, Alaska, Greece, and Tunguska. Then, go to the staff,
and stab the photo with it.
The Truth File 17: Climb up the Torre Dell 'Orologio, then look on
the floor to find it. Solve the puzzle by lining up the wheel as
follows: 7=broken square symbol, 9=six-sided hourglass symbol, 1=square
with little square inside of it. The attic on the top-right will then
reveal an Assassin symbol for you to ID.
The Truth File 18: While standing on a roof (not the highest roof),
it is on a wall at San Pietro Di Castello. Solve the puzzle by lining
up the wheel as follows: 6=M or YYY, 0=Chalice symbol, 3=<. Then,
move the symbol over the thick blood vessels to finish the photo.
The Truth File 19: It is on the back of one of the rounded-top walls
that stick out on the side-parts of Scuola Grande Di San Marco. Solve
the puzzle by choosing the paintings with a sun in them: Aztec
Calendar, Easter Gate, Sistine Chapel Ceiling, Nazca Textile, and Book
Of The Dead. Then, find the part of the sun photo that has the most
radiation, and ID it.
The Truth File 20: From the roof with a fire near it, it is there
when you look down to a wall on the side of San Giacomo Di Rialto.
Solve the puzzle by working from the inside out, and realizing that
these layers are not connected: second inner layer and fifth outer
layer. Then, ID the sun. Next, you can line up the code wheel any way
you want to complete the puzzle. In the final puzzle, move the cursor
over the bones to change the skeleton from a monkey into a human.
Mario series reference
When Sequence 3 begins and you are escorting Maria and Claudia to
the Villa, you will get ambushed by Pazzi and his men. You will be
rescued by your Uncle Mario. When you first talk to him, he will say
"Don't you recognize me? Its-a me, Mario!"
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
The Birth of an Assassin (20 points): Be reborn as Ezio Auditore Da Firenze.
Arrivederci Abstergo (20 points): Break out of Abstergo.
Welcome to the Animus 2.0 (20 points): Enter the Animus 2.0.
The Pain of Betrayal (30 points): Complete DNA Sequence 1.
Vengeance (30 points): Complete DNA Sequence 2.
Exit the Son (30 points): Complete DNA Sequence 3.
Bloody Sunday (30 points): Complete DNA Sequence 4.
Undertaker (20 points): Discover the Assassin's Tomb inside the catacombs under Santa Maria Novella.
The Conspirators (30 points): Complete DNA Sequence 5.
An Unexpected Journey (30 points): Complete DNA Sequence 6.
Bleeding Effect (30 points): Complete training and reenter the Animus.
The Merchant of Venice (30 points): Complete DNA Sequence 7.
The Impenetrable Palazzo (30 points): Complete DNA Sequence 8.
Masquerade (30 points): Complete DNA Sequence 9.
Bianca's Man (30 points): Complete DNA Sequence 10.
The Prophet (30 points): Complete DNA Sequence 11.
The Vault (30 points): Complete DNA Sequence 14.
An Old Friend Returns (100 points): Escape the hideout.
Myth Maker (5 points): Find the 8 statuettes in Monteriggioni.
Vitruvian Man (20 points): Unlock all 20 pieces of Subject 16's video.
Street Cleaner (10 points): Hide 5 dead bodies in a Bale of Hay.
Fly Swatter (5 points): Kick a Guard while using the Flying Machine.
Messer Sandman (10 points): Stun 4 guards at once by throwing sand in their face.
Doctor (20 points): Perform an Air Assassination on a Poisoned NPC.
No-hitter (20 points): Kill 10 enemies while remaining in conflict without being hit.