Fallout 3 Cheat: Infinite Experience in Big Town
Here’s
a glitch that will allow you to get infinite amounts of experience (as
long as your Speech skill is high enough). Try the following steps:
- 1.) - Go to Big Town and find the NPC named Pappy.
- 2.) - Select the dialogue choice "You came here with
Bittercup, right?” If this dialogue choice doesn’t show up, find
Bittercup, exhaust all of her conversation chains, and then try
speaking with Pappy again. ([Speech 100%] should appear next to the
dialogue choice if your Speech skill is at its highest. If it’s not
there yet, don’t risk trying to convince him. Speech failure will
result in this glitch permanently disappearing.)
- 3.) - Selecting that dialogue option successfully will net
you six experience points. Speak to him again and you can get the
experience again. Repeat as much as you want for as much experience as
you want.
Fallout 3 Cheat: Extra Weapons (in Operation Anchorage)
Note:
this cheat only applies to the Operation Anchorage downloadable content
pack. As soon as you are able to control your own strike team, you'll
be able to get specific weapon loadouts from a terminal. If you give
these to the Quartermaster, you can go get another loadout. Drop all
the new stuff and talk to the Quartermaster. He'll give you your stuff
sans ammo. That's no problem though, since you can head to the ammo
dispenser for more. Pick up the weapons on the ground when you're ready
to go, or repeat for all the weapons you can handle.
Fallout 3 Cheat: The 55 Gallon Drum Carryall
If
you are having trouble carrying with over-encumbrance, this cool trick
could help you tote around some extra gear. First go through and clear
an area of enemies, then grab (Click the right analog stick) a 55
gallon drum. They are ubiquitous in most areas. Fill up the drum by
physically picking up items and dropping them in and you'll have an
instant "shopping cart" for all your stuff. You can even fast travel
with it -- but when you appear at your destination the drum falls to
the ground and you have to pick it all back up again. Note: Updates / DLC may disable this! Try using body parts instead (but Fast Travel still won't work).
Fallout 3 Hint: Hidden Hacking Help
When
you're hacking, the excess symbols between viable passwords selected
and used to your advantage. You'll need to find clusters of symbols
bracketed by parentheses, such as (%$*!^*&&), which can
be highlighted as a whole. Submitting this should result in a removal
of a bad password or fully replenish your attempts. Remember: you can
always back out and restart to avoid lockout. Happy hacking!
Fallout 3 Hint: Followers
There
are 8 followers in Fallout 3. You must have a certain Karma level for
most of them. Below is a list of the followers and how / where to get
them:
- Butch - In Rivet City, after completing Trouble on the Homefront [Neutral Karma]
-
Sergeant Rl-3 - A robot who can be bought of a wasteland-wandering salesman named Tinker [Neutral Karma]
- Fawkes - Must be saved in Vault 87 [Good Karma]
-
Star Paladin Cross - Found in the Citadel [Good Karma]
-
Jericho - Found in Megaton [Evil Karma]
-
Clover - A slave bought in Paradise Falls [Evil Karma]
Charon - A ghoul whose contract must be purchased Ahzrukhal in The Underworld [Karma does not matter]
-
Dogmeat - A dog found in the Scrap Yard [Karma does not matter]
Fallout 3 Hint: V.A.T.S. Spotting
If
you’re heading into seemingly-hostile territory or simply want to
survey the area around you for enemies you might not yet see, try
hitting the VATS button over and over again as you make your character
turn around, searching all angles. Doing so will alert you to any
enemies you may not yet see by zooming in on them in VATS mode. You’ll
realistically be unable to do damage to your foes from such a distance,
but it’s a good way to spot foes before they spot you so you know what
you’re getting yourself into before the crap hits the fan.
Fallout 3 Hint: Hacking Indefinitely
Here’s
a great tip (though it will be obvious for some people).When you hack a
computer in the game, you have four tries to hack it successfully. If
you don’t hack it successfully on the fourth attempt (as in, you don’t
guess the proper password), the station you’re trying to hack will
permanently shut down. But if you only try three times and bail out of
the process before trying for a fourth time, the password will reset,
giving you three more options. You can do this indefinitely without
risking shutting the terminal down.
Fallout 3 Hint: Extra Inventory Space
If
you’re running out of room in your inventory and don’t want to ditch
any of your gear, consider trying to find a companion character. These
companions can be found at various places throughout the world and will
agree to join you on your journey (temporarily). You can trade
equipment with these characters, which will allow you to dump your
equipment on them, making you virtually unencumbered. Consider this
option when you not only need help with bad guys, but help carrying
your crap as well!
Fallout 3 Hint: Unlimited Items
If
you have a sneak rating of at least 60, you can attempt this infinite
goods trick, which takes place at Fort Independence. Head to Fort
Independence with a bunch of Scrap Metal in your inventory. Once there,
speak with Protector Casdin and tell him you’ve got junk you’d like to
give him. In return, he’ll offer up 5.56mm Rounds, Frag Grenades,
RadAways, and Stimpaks, and you can choose which you want. Then, save
your game (in case you fail the following) and steal your Scrap Metal
back from the Protector. Sell the Scrap Metal back to him over and over
again, thereby netting you infinite amounts of 5.56mm ammunition, Frag
Grenades, RadAways and Stimpaks.
Fallout 3 Hint: Stowing Goods on Dead Bodies
Here’s
another great technique, if you’re carrying too much stuff and find
yourself encumbered. You know how you can search downed enemies’
corpses for the goods they carry? Well, you can also place your own
goods onto the corpse. Since corpses tend to stay around after they die
seemingly indefinitely (or, at least, for a good long time), you can
drop presently unneeded items onto the corpse of a foe you’ve slain,
and then go back at a later date to get your stuff back. This is a
great way to never become encumbered.
Fallout 3 Hint: Carrying Goods
Here’s
an interesting way to avoid becoming encumbered by holding too much
gear and too many items. Say you pick up a heavy piece of gear, like
forty pound Power Armor, but when it’s added to your inventory, it
makes you encumbered. Drop the item and then press the right analog
stick (or corresponding button for PC gamers) to pick the item up and
hold it in front of you. Since it’s being held and is therefore not
part of your inventory, you won’t be charged for its weight and can get
to where you need to go from there without being too encumbered.
Fallout 3 Hint: Super Mutant Behemoth Locations
The
game’s five Super Mutant Behemoths can be found at the following five
locations: Evergreen Mills, Galaxy News Radio, Jury Station, Takoma
Industrial, and The Capitol Building.
Fallout 3 Hint: Free Evil Items at Paradise Falls
If
you have bad karma (or don’t mind having even worse karma), head over
to Paradise Falls, a place a group of evil slavers call home. To gain
entrance without having to open fire, you have to be friendly with the
slavers, which will give you an evil slant. But if you can do this,
you’ll find a guy endlessly walking around the settlement (he’s usually
at or near the bar, but can be elsewhere). When you get near him, he’ll
stop you automatically, tell you he found some cool stuff on a recent
raid, and give you some of what he got (it will be either some
ammunition, Bottle Caps, or various aid items). After your first
encounter, all you have to do is keep speaking to him to earn more and
more free stuff.
Fallout 3 Hint: Never Break A Bobby Pin
If
you want to avoid breaking precious Bobby Pins when picking various
locks in Fallout 3, exercise patience. If you’ve failed opening the
lock on the first two tries, chances are a third try will break the
Bobby Pin. If you back out of trying to pick the lock and then
immediately reattempt it, however, your Bobby Pin’s strength will
reestablish itself, giving you several more tries. Repeat this
technique to never break a Bobby Pin.
Fallout 3 Hint: Infinite Experience in Andale
To
try this, you’ll need to have the Mister Sandman perk activated, which
will mean you have to be at least at level ten. You’ll also need a
sneak skill of at least 60. If that fits your character, then travel to
Andale. Andale is full of kids that can’t be killed (killing kids in
Fallout 3 is an impossibility). During nighttime, when everyone in
Andale is sleeping, break into various houses and kill the kids while
sleeping using the Mister Sandman perk. They won’t die, but you’ll
still be rewarded experience for having killed them. You can then
repeat the process over and over again for infinite experience points.
Fallout 3 Hint: Finding Dogmeat
If
you want your character to have a pet dog in the game, then head over
to an area known as Scrapyard, which is northeast from Megaton, just
over the river. The dog is automatically named Dogmeat, and you can get
him at any time, whether it’s early in the game or otherwise. The dog
can attack enemies endlessly and cannot die.
An amendment from druidfire1: Dogmeat can die. Keep him healed using Stimpaks! Once he’s dead, he’s dead for good.
Fallout 3 Hint: Boosting Your Experience
Here’s
a great (albeit cheap) way to gain lots of experience. Before you do
anything that’s going to net you some experience (such as picking
locks, hacking, et cetera), change the game’s difficulty setting to
Very Hard. Then, hack the computer or pick the lock (or whatever).
Successfully doing so on a harder difficulty level will get you more
experience. You can also utilize this technique on mortally-wounded
enemies to gain more experience from them as well. Just be sure to
change the difficulty back to a more manageable level when you’re done!
Fallout 3 Hint: Infinite Good Karma
Outside
of towns like Rivet City and Megaton, you can find thirsty Wastelanders
who ask you for Purified Water. Each time you give these guys a bottle,
you will get a slight boost to your karma. Do it more and more, and
you’ll gain more and more karma. You can theoretically do this as much
as you want to any of these thirsty characters for as much positive
karma as you desire.
Fallout 3 Hint: Infinite Good Karma in Megaton
Here’s
another technique for infinite good karma. If you head to Megaton, you
can find the church for the Children of the Atom, religious people who
worship the undetonated nuclear bomb which Megaton is built around.
There’s a priest who will be near the bomb or in their building. Talk
to him and he’ll ask for donations. Give him donations, and you’ll get
a positive karma boost. Do this as much as you want for as much karma
as you desire.
Fallout 3 Hint: Super Mutant Karma
If
you want to earn infinite amounts of good karma, head to Big Town. If
you go there at night, the town will come under attack from a Super
Mutant raiding party. For each Super Mutant you help the few residents
of Big Town slay, a small amount of good karma can be earned. Repeat
this process as much as you want for the amount of good karma desired.
Fallout 3 Hint: Save Your AP
Here's
an awesome technique to save Action Points (AP) used in VATS. If you're
feeling confident when fighting an enemy or group of enemies, simply
aim at an enemy in VATS, but don't fire. You'll retain your AP but
still be aiming at the part of the enemy's body in question that you
were in VATS. If you shoot quickly enough, you should still strike the
desired area without having to expend any AP whatsoever.
Fallout 3 Hint: Infinite Caps (and more)
Here is a great way to earn seemingly infinite amounts of caps, items, repairs and ammunition.
Find any shop-based trader. The supply shop woman in Megaton is an
ideal choice. She has some high value items that you would otherwise
spend a fortune on, including all the stuff for your house and a
schematic for the Rock-It Launcher.
1. Sell her any stuff in your inventory that you don't need and
complete the transaction. This will boost the amount of money she has.
2. Find something in your inventory that you have two of, or that you have one of as well as her. Sell this found item to her.
3. Check that the two like items are of different values once they
are in her inventory. The bigger the difference in value, the better
and the lower the cheapest item is the better.
4. Now buy back the cheaper of the two like items and complete the
transaction, but do not leave the trade session. Look for the item in
your inventory. The game should have glitched and the item should have
gone up in value dramatically and should be 100% repaired, even though
when you sold the item initially it wasn't.
5. If it isn't 100% repaired for whatever reason, sell the item back
to her anyway and repeat step 3-4, trying a different item if necessary.
6. From here, the game will remain glitched and you will be able to
sell the same item high and buy it back low until you have drained her
money completely. If you want, you can hold onto the item as it will be
fully repaired - simply keep it on the final round which will leave her
with a small amount of money.
7. Either sell the item back to her again once she is out of money,
or if you are keeping it, sell her something else of high value and she
will owe you that amount. The transaction price will go dim and remain
at whatever amount of money she has left.
8. Search through her inventory and find stuff you need. Stimpaks,
ammo, miscellaneous item, weapons and armor are all fair game.
Eventually, the transaction price will light up again and you may owe
her a few caps depending on how much of her stuff you added to the
deal. Complete the transaction.
9. If you wait three days she will have new stock and around 350
caps. The longer you wait, the more robust her inventory will become
and the more caps she'll have for you to take when you're ready to do
this all over again.
Addition by smrtby123: if you do this with a completely broken item, then it will cost nothing to "buy" back.
Fallout 3 Hint: Prototype Medic Power Armor
The Prototype Medic Power Armor is in Old Olney in the far
northeast corner of the world map. Since you'll encounter many Death
Claws, you may want to set the difficulty to "Very Easy" before
exploring this area. On the southern-most street Old Orney is a
manhole. Use it to access the sewers. As you make your way through the
sewers, you'll come across a ladder on your left. Keep moving past it
and a downed Brotherhood of Steel Initiate will be on the ground. You
can take the armor from the corpse. Here's the kicker: it talks! Oh,
and it auto-administers Med-X when your limbs are damaged.
Fallout 3 Hint: The Alien Blaster
Head
due north from the MDPL-13 Power Station and you'll soon find a small
mountain. On the east side of this mountain you'll pick up a Recon
Craft Theta radio signal. This will occur when you are just a bit north
of an imaginary horizontal line through Greener Pastures Disposal Site
to the far east. Search the east side of the slope for a destroyed
house and you'll soon come across the source of the signal just west of
that: a downed flying saucer. Its pilot can be found below the open
cockpit (beware the radiation!). Near the pilot is the Alien Blaster
and a bunch of ammo rods. This powerful weapon gets critical hits
frequently and is the bane of Behemoths. You'll find ammo for it
randomly throughout the wasteland if you're lucky, so use the ammo
you'v got sparingly!
Fallout 3 Hint: Unique Weapons
The Vengeance:
In the Deathclaw Sanctuary (northwest corner of the world map), follow
the caves down and be prepared for many a Deathclaw encounter. In the
southeastern corner of the caves is a pool of blood under a column of
rock. In this pool there is a heap of gore with the Vengeance, an
overpowered Laser Gatling Gun.
Contributed by doddssy1
Waser Wifle: After getting access to Little Lamplight, you’ll
find a child named "Biwwy” who will sell you the Waser Wifle, an
augmented Laser Rifle, for 500 caps. If you have the Child at Heart
Perk, you can get it for free (choose "You said you didn’t need it, why
not just give it to me for free?”).
Contributed by sammyunlimited4
Abe Lincoln’s Repeater Rifle: Enter the Museum of Natural
History and go to the lower levels. In the Museum Offices, there is a
central room with a gun case. Lincoln’s Repeater Rifle is here, a
strong Hunting Rifle that uses .44 rounds.
Contributed by BronzTheBrute
The Kneecapper: In Girdershade, in the southwest corner of
the world map, the town letch, Ronald, has a Sawed-Off Shotgun named
the Kneecapper. You’ll have to kill him to get it, passively (via a
pissed off radscorpion) or actively (a shot to the head).
Contributed by vaultdweller
Terrible Shotgun: In Evergreen Mills, in the southwest corner
of the world map, you’ll find a heavily protected raider hideout,
including a Super Mutant Behemoth. Inside the center building is a
series of caves where the raiders have set up a brothel and a bar. One
of these raiders won’t attack you, and his name is Smiling Jack. He’s a
trader, but you should trade him a bullet to the head for his Terrible
Shotgun, a better Combat Shotgun.
Contributed by BronzTheBrute
The Firelance: One random event while exploring the capitol
wastes is an inexplicable explosion. Head to this area to find the
Firelance, a souped-up Alien Blaster and some scattered ammo (which
glows and is easier to find at night).
Contributed by DutchDevilPariah
Jack the Ripper: This upgraded Ripper can be found at the
lower-middle of the S-shaped map of the Deathclaw Sanctuary. It’s on a
dead Enclave Officer in a pile of bodies, next to a giant ant.
Contributed by Jeremy McCann
Sydney's 10mm "Ultra" SMG:Inside or just the outside Museum
of History in Downtown DC you'll find a Super Mutant-fighting Ghoul
named Sydney. She asks for help defending the area from Super Mutants.
You can help her and if she dies, take her "Ultra" SMG -- or just kill
her and steal it. Contributed by dirtyace_98
A3-21's Plasma Rifle: In the "Replicated Man" sidequest,
don't to turn Harkness in to Dr. Zimmer. Instead speak with Harkness
and chose to unlock his repressed memories. Once you do this, speak
with him again and tell him that he should not kill Dr. Zimmer, but
instead tell him to run away. He will thank you and give you his old
(albeit more-powerful) Plasma Rifle! You may be able to kill him for it
too. Contributed by dirtyace_98
Smugglers End: Once you gain access to the Brotherhood
Citadel you can take, search or lockpick anything that you want. When
you are in the Solar room you can lockpick the Elder Lyons safe (if
your lockpick skill is high enough) and find 300 caps, other misc.
items and Smugglers End, a powerful laser pistol. Contributed by Jay
O1' Painless rifle: In the Republic of Dave, in the northeast
corner of the world map, kill Dave to get his key and access to his
safe. Inside is the Ol' Painless Rifle. Contributed by enemy101
Xuanlong Assault Rifle: This powerful Chinese Assault Rifle
is located on the body of Jiggs in the diner ner the Jury Street Metro
Station. This location can be discovered via the Museum of Technology
mini quest, Jiggs' Loot.
Reservist's Rifle: This is dropped by the Drifter in Dickerson Tabernacle Chapel (upper west of world map). It is an augmented sniper rifle.
Victory Rifle: This augmented Sniper Rifle is in a Very Hard
locker in the Sniper Shack to the west of Rockbreaker's Last Gas
(Middle west of worldmap).
Protectron's Gaze: The Mechanist has this augmented laser
pistol. Get it by giving him the Antagonizer's costume. Note: this
results in negative Karma. Contributed by blake10_96
Miss Launcher: This powerful missile launcher also is 5 WG
less in weight than its normal counterpart. Find it in the storage room
in the lower level of Fort Independence. Contributed by shadowphaser
Zhu-Rong v418 Chinese Pistol: Found in the east wing of
L.O.B. Enterprises in a Very Hard Locked case on a desk upstairs, the
Zhu-Rong is a pistol that will ignite flammable substances. Contributed by xbsxst4t1c lt
Blackhawk: The augmented Scoped .44 Magnum can be obtained
from Agatha after completing both Agatha's song and an additional Sheet
Music fetch quest (in the Springvale school). You must request a reward
from here in the dialog tree for this. Contributed by MarkusDahl
The Burnmaster: In the very bottom of Falls Church/Mason St.
Metro you will find a radiated ghoul camp; here you will find the
Burnmaster, an improved Flamer.
Stabhappy: Stabhappy is an upgraded Combat Knife in the
"Raid Shack", a house of Raiders. Just head directly East from the
Bethesda Ruins and you will see a fenced in house called the Raid
Shack. Kill the Raiders inside and one of them carries Stabhappy! Contributed by THE7THID
Fisto!: In the MDPL-13 power station, enter the door on the
right. You will be in an office and on the table in the center of the
room is Fisto! the upgrade to the Power Glove. Beware of Ghouls. Contributed by Kerosa4
Fallout 3 Hint: Unique Weapons Part II
Fawkes Super Sledge:
When you first meet Fawkes after freeing him from the locked door, talk
to him and trade equipment with him. He will already have an item
called the Fawkes Super Sledge in his inventory which you can take from
him.
Contributed by Alam0
The Break: The Break is a unique pool cue which can be found
laying on top of the pool table outside of "Eulogy's Crib" in the
middle of Paradise Falls. Contributed by Alam0
Board Of Education: The Board Of Education is a unique nail
board located in one of the abandoned shacks in the "Clifftop Shacks"
area just outside of the Oasis. It is laying next to a skeleton lying
on one of the beds. Contributed by Alam0
Junders' Valid Points: Junders' Valid Points are a set of
unique spiked knuckles. They can be obtained from the body of Junders
Plunkett after you kill him. his hideout is located inside Arlington
Cemetery and is on the top of a hill. (Note: if you have enough good
karma and have the note stating he is a wanted man, his dead body will
also contain his finger which can be redeemed for a nice 1000 cap
reward. If you don't have the note is can be found on the body of a
dead Regulator on the steps of the nearby metro station). Contributed by Alam0
Butch's Toothpick : Slightly more powerful switchblade, can
be gotten from Butch after the Trouble at the Home Front quest. Kill
him or ask him to follow you. Contributed by ilovehotrodcamaros
Vampire's Edge : This sword is locked in a hard locked cabinet named "sword cabinet" in Vance's room upstairs in Meresti Station. Contributed by cody_story
The Shocker: Found in the flooded metro, the Shocker is a more powerful power fist(24 damage if 100% repaired).
Contributed by spasmolytic951
Occam's Razor: Occam's Razor is an augmented combat knife found on the CO in the very bottom of Ft. Bannister.
Contributed by Goz
Eugene: Eugene is an improved Minigun which can be given to
you by your choice after completing the side quest Reilly's Rangers.
Reilly rewards you for helping them you have a choice between Eugene
and armor.(tip: choose Eugene) Contributed by tyson walsh
The Strike: In the slaver camp of paradise falls (you may
have to go there in the main quest), on a pool table outside in the
main are (outside the shops Eulogy Jones' pad and the slave cages)there
will be an augmented version of the pool cue. Beware of slavers, people
with good karma.
Contributed by Kerosa4
Highwayman's Friend: In Canterbury Commons, located in the
far middle east part of the world map, you will find a Tire Iron called
the Highwayman's Friend. The weapon is on a shelf in the back room of
Dominic and Machete's house.
Contributed by Crippler55
Terrible Shotgun: In Evergreen Mills (NE of Girdershade)
There you will discover a raider hangout including full bar and
brothel. A fellow named Smiling Jack resides here and will not shoot
you. Kill him for the Terrible Shotgun, a souped up Combat Shotgun.
Contributed by killa01
Experimental MIRV: This gun is a unique variation of The Fat
Man that shoots 8 mini nukes at once. It is the most powerful weapon in
the game and can be found on a table in a secret room in the armory of
the National Guard Depot. There is a computer that asks for a 4 digit
passcode. The passcode can only be found by piecing together the Keller
Family Holotapes. It comes with 5 mini nukes.
Contributed by xxSteve09xx
The Infiltrator: This high powered Sniper Rifle can only be
found in The Pitt add-on. In the Arena, beat the final challenger and
search his body for the Infiltrator. Contributed by FireSire13
Fallout 3 Hint: Two Followers
Hire
Charon. Fire him before freeing Fawkes from Vault 87. Hire Fawkes once
you meet him outside. After a while it should appear, "Charon gas
returned to the ninth circle". Go back to Underworld where you first
hired Charon. Hire him. Now you have two Followers. I don't know if
this works with any other follower.
Fallout 3 Easter Egg: Text-Based Adventure
In
the Publishing wing of Hubris Comics, some terminals will allow you to
play a text-based adventure (ala Zork: The Great Underground Empire)
called Reign of Grelok (beta). The objective of this game is to kill
Grelok, for which there is no physical reward. Study up on your
text-based adventures before venturing out on your quest: Use the
commands N S E W for directions, and use basic terms to speak to
people. Don't forget to swear! |