
Notes: Full Game Ripped - Nothing! Multi-2: English,Russian Minimum requirements: 1Gb Ram, SSE2, PS3, WinXP SP3 ..
Russian language Fix: rapid________share.com/files/143124706/Mercenaries.2.Rus.Fix.rar.html
The story is about as deep as a Schwarzenegger flick, with Mattias offering hilarious one-liners punctuated by his ridiculous accent. I can't wait until they cast him as the next Mr. Freeze. You agree to do a job for Ramon Solano -- an up-and-coming scumbag -- who shows his gratitude by shooting you in the ass. What's a merc to do? Get revenge, of course. And so you embark on a rather brief adventure to bring Solano down. The big surprise twist is that there is no surprise twist. That's the story and there are few story-driven cutscenes between the beginning and ending. You're going to lay waste to Venezuela, there's no time for plot.
Venezuela is in the midst of rebellion, with oil the central focus of the conflict. The Venezuelan army is doing its best to maintain control of the country, but there are a number of factions looking to take control. You'll work with five different factions -- Universal Petroleum, the People's Liberation Army of Venezuela, the Chinese army, the Allied Nations (aka the US), and the Rastafarian Pirates. Each faction has its own set of missions and each, in some way, will get you closer to Solano. Of course, none of these guys get along and often a mission in support of one faction involves doing harm to another.
There is a very simplistic dynamic between your merc and the factions. Kill a faction's enemies and complete missions for them and they start to like you. You'll be allowed to land at their outposts and buy air support. Kill members of a faction or generally do them harm and they will start to dislike you very quickly. They'll begin shooting you on sight and will close their shop doors to you. These relationships can be swayed very easily, so it's never much of a burden. But, at the same time, it never feels as if you are really playing one side against another. You're just completing missions until one side is all dried up, then moving on to the next.
 We Three Kings... All
these different factions means you will be running into a whole lot of
different NPCs. Pandemic squanders a great opportunity to immerse
gamers with unique and well-crafted dialogue. The dialogue for NPCs is
absolutely abysmal and is handled about as poorly as I have seen in a
videogame. "It's the merc!" a PLAV soldier cries out as you approach.
He says this either as a cheer because you are on his side or because
you are an enemy he wants to shoot. It's the same line, delivered again
and again often out of context. And there are many lines shouted
incorrectly. And all of them are repeated ad nauseam
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